Skip to Content

Help Centre

Esports

Close
Search
Close

Esports

Esports

Esports

Close

How to Navigate our Sports Rules Articles

Click on the Sports Rules to expand them and view the detailed information about each rule.

Settlement of Wagers

Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.

In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

General

Settlement will be based on the official result as declared by the relevant governing body of the specified competition, broadcast or game API. Non-runner no bet. Outright and Group markets may be subject to a Rule 4 (Deduction).

Unplayed and Postponed Matches

An unplayed or postponed match will be treated as a non-runner for settlement purposes unless it is played within 48 hours of the originally scheduled start time.

Incorrect Fixture Listed

Bets will be void if the fixture is listed incorrectly. With regard to any electronic sports version of a sport offered, bets on a fixture will stand irrespective of home and away listing (versus or @).

Change of Team Name

In the event of a team name change occurring as a result of a team leaving an organisation, joining another organisation or officially changing their name, all bets will stand.

Matches Played Before Scheduled Time

If a match is played before the scheduled start date/time, then all bets placed after the actual starting time will be void. All bets placed before the actual starting time will stand.

To Win Match

In the event of a match starting but not being completed, then all bets will be void unless after the start of the match a player is disqualified, in which case the player/team progressing to the next round or being awarded the victory by the governing body of the specified competition, broadcast or game API will be deemed the winner for settlement purposes.

Match / Map Markets

If a match or map is replayed due to a draw, the replayed match or map will be treated as a separate entity. In the event of a match or map starting but not being completed, then all bets will be void, unless settlement is already determined.

Match Markets

Bets are void if the statutory number of maps are changed, or differ from those offered for betting purposes. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

Walkovers

If a player / team is given a walkover on at least one map before the match starts, all bets will be void.

Map Advantage

If a team receives a map advantage in accordance with specific tournament format and rules, the team in receipt of the map, will be considered the map winner for settlement purposes.

Match/Map Replayed Due to Disconnection/Technical Issue

If a match or map is replayed due to a disconnection or non-player related technical problem, pre-game bets will stand on the replayed match or map in accordance with the official result. All In-Play bets on the affected match or map will be void unless the outcome is already determined, and the replayed match or map will be treated as a separate entity.

Team Surrender

If a match is won by a team surrendering, the match will be deemed as completed and all bets will stand.

StarCraft II

Map Betting

In the event of a draw, the Map Winner market will be voided. 

CS:GO / CS2

Overtime

Where Overtime can be played, this will be included in the settlement of markets; unless the Draw participant is quoted for a specific market, in which case settlement will be based on the statutory number of rounds.

Map/Round Betting

Bets are void if the statutory number of maps/rounds are changed, or differ from those offered for betting purposes.

Round Betting

If a round is replayed due to a disconnection or non-player related technical issue, pre-game and In-Play Next Round bets will stand on the replayed round in accordance with the official result. In-Play bets on Current Round markets will be void and the replayed round will be treated as a separate entity.

Player Match-Ups

In the event of a specified player not playing the entire map, all bets will be void unless the outcome is already determined.

Kill Markets

Will be settled based on the official scoreboard, broadcast or game API.

Bomb Markets

Will be settled based on bomb events in official round time. Bomb Plants or Detonations after the round has ended do not count for settlement purposes.

Tournament Specials (including Team and Player Specials)

Will be settled based on the final specified tournament results. For map based specials, all maps denoted in the official map rotation count towards settlement whether they are played or not.

HLTV Specials

Will be settled on the official result provided by HLTV.

Match Medic

If ‘Match Medic’ (or similar) is used to return the match to an earlier state, all markets will be settled based on events after the point at which the match was reverted back to. If ‘Match Medic’ (or similar) is used to disregard in-game events e.g. Rounds won, Round kills; they will not count for settlement purposes.

Pistol Rounds

Specifically for any Pistol Round market, a Pistol Round is defined as the first round of either half, for settlement purposes.

Clutches

Specifically for any Clutch market, a Clutch is defined as a team having one player alive in the round versus any number of players alive on the opposing team, and then killing the remaining players and winning the round, for settlement purposes.

LOL

First Blood Markets

Only kills by the opposition team / player will count.

Kill Markets

Will be settled based on the official scoreboard, broadcast or game API.

Monster Markets

Will be settled based on the official scoreboard, broadcast or game API. Next Dragon to Spawn will be settled as it is determined in game regardless of whether it spawns or not.

Structure Markets

For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Champion or Minion or whether or not they are respawned buildings.

Surrender

In the event of surrender, all markets (unless otherwise stated) will be settled on outcomes as declared by the relevant governing body of the specified competition, broadcast or game API. Bets on ‘Next’ based markets will be void.

Time Based Bets

All time based bets are settled on the in-game clock. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined. For objective based markets, in the event of the named objective not being taken at all during the map, bets on 'Time of First' will be settled as ‘Not Before’.

Chronobreak

If ‘Chronobreak’ is used to return a map to an earlier state, all markets will be settled based on events after the point at which the map clock was reverted back to. If ‘Chronobreak’ is used to disregard in-game events e.g. Towers destroyed, Dragons slain; they will not count for settlement purposes.

Player Specials

Bets on any player not taking part in the tournament will be void.

Champion Specials

All available Champions count for settlement purposes whether they are picked or not.

Team Specials

Will be settled on the official match scoreboards at the end of the tournament.

Tournament Specials

Will be settled on the official match scoreboards at the end of the tournament.

Player of the Tournament / Tournament MVP

Settlement will be based on the announcement by the official tournament organisers/publishers.

DOTA2

First Blood Markets

Only kills by the opposition team / player will count.

Kill Markets

Will be settled based on the official scoreboard, broadcast or game API.

Creep Markets

Will be settled based on the official scoreboard, broadcast or game API. Settlement of 'Roshan' markets are determined by the team to slay Roshan, and not who picks up the Aegis of the Immortal, Refresher Shard or Cheese.

Structure Markets

For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Hero or a Creep. The number of barracks will be determined by individual ranged and melee barracks destroyed.

Surrender

In the event of surrender, all markets (unless otherwise stated) will be settled on outcomes as declared by the relevant governing body of the specified competition, broadcast or game API. Bets on ‘Next’ based markets will be void.

Time Based Bets

All time based bets are settled on the in-game clock. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined. Events occurring prior to creeps spawning are included for settlement purposes. For objective based markets, in the event of the named objective not being taken at all during the map, bets on 'Time of First' will be settled as ‘Not Before’.

Hero Specials

All available Heroes count for settlement purposes whether they are picked or not.

Player Specials

If a player does not complete at least one map at the specified event, all bets are void.

Tournament Specials

Will be settled on the official match scoreboards at the end of the tournament.

Team Specials

Will be settled on the official match scoreboards at the end of the tournament.

Compendium Specials

All markets will be settled in accordance with the official Compendium results.

Esoccer

All match markets are settled based on the official score at the end of regulation time, unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal. Bets will be void if a fixture is played with non-standard game settings.

Ebasketball

All settlement includes Overtime if played. Bets will be void if a fixture is played with non-standard game settings.

EAmFootball

All settlement includes Overtime if played. Bets will be void if a fixture is played with non-standard game settings.

COD

Map/Round Betting

Bets are void if the statutory number of maps/rounds are changed, or differ from those offered for betting purposes.

Round Betting

If a round is replayed due to a disconnection or non-player related technical issue, pre-game and In-Play Next Round bets will stand on the replayed round in accordance with the official result. In-Play bets on Current Round markets will be void and the replayed round will be treated as a separate entity.

Kill Markets

Will be settled based on the official scoreboard, broadcast or game API.

Bomb Markets

Will be settled based on the official scoreboard, broadcast or game API.

Hardpoint

Settlement of the handicap market is based on the final points score at the end of the specified map. Settlement of, Leader after Hardpoint ‘x’ is based on the team with the higher points score after the specified Hardpoint number.

Search and Destroy

Settlement of the handicap is based on the final round score of the specified map.

Capture the Flag

Settlement of the handicap market is based on the total flags captured at the end of the specified map.

Gridiron/Uplink/Blitz

Settlement of the handicap market is based on the score at the end of the specified map.

Domination

Settlement of 1st Half markets is based on the 1st half/round of the map. Settlement of the handicap market is based on the final points score at the end of the specified map.

Eicehockey

All bets include overtime/shootouts unless otherwise stated. In the event of a game being decided by a penalty shootout, then one goal will be added to the winning team's score and the game total for settlement purposes. This does not apply to markets that exclude overtime/shootouts if played.

3-Way markets are settled on the score at the end of regulation time.

PUBG

Round Winner

Settlement will be based on the team that finishes first in the specified Round, regardless of Kill Score.

Kill Markets

Will be settled based on the official scoreboard, broadcast or game API.

Point Markets

Will be settled based on the official scoreboard, broadcast or game API and in accordance with the tournament rules/scoring format.

Top 3 Round Finish

Settlement will be based on the finishing position of a team, regardless of Kill Score.

WOW

First Guild to Kill X Boss

Settlement will be based on the official kill feed.

Rocket League

All settlement includes Overtime, unless the Draw participant is quoted for a specific market, in which case settlement will be based on regulation time only.

Rainbow Six

All settlement includes Overtime, unless the Draw participant is quoted for a specific market, in which case settlement will be based on regulation time only.

King of Glory

Tyrants

Dark Tyrant is included for settlement purposes.

bet365 uses cookies

We use cookies to deliver a better and more personalised service. For more information, see our Cookies Policy.

Manage Cookies
Essential Only
Accept All Cookies
Manage Cookies
Strictly Necessary

Cookies required to use the website and features you have requested. They provide content, products and services that you have requested from us. These cookies are essential for the operation of our website. More Details.

Performance

Cookies used to collect information on your website usage. These cookies are used to provide aggregated statistics on visits to our websites.We use these statistics for internal purposes to help us test and improve the performance of our websites and to provide you with a better user experience. Without these cookies, our ability to provide a smoother user experience across your devices may be degraded. More Details

Third Party Marketing/Targeting

Cookies used to deliver adverts relevant to you based on your interests.This can include limiting the number of times you see an advert as well as helping us to measure the effectiveness of any adverts that you see. Without these cookies, you will still see adverts but these will not be adjusted to your interests.This can include limiting the number of times you see an advert as well as helping us to measure the effectiveness of any adverts that you see. Without these cookies, you will still see adverts but these will not be adjusted to your interests. More Details.

Accept All
Confirm My Choices
Allow Necessary Cookies Only
Live Chat
Are you sure you want to end chat?
Live Chat