Main Props
Drive Crosses Yard Line 20/35/50
The designated Drive must go past the opposition's (where applicable) specified yard line to be deemed a winner.
New Set of Downs on Drive
A new set of Downs will be recorded by either a Run, Pass (this includes if a TD is scored as a result), or Automatic 1st Down Penalty. A Safety or a Field Goal will not be counted (irrespective of Field Goal being made or not). Replayed Downs due to Non-Automatic Penalties, e.g., Offside, Encroachment, Delay of game, Illegal substitution, Excessive timeout(s), Facemask, Neutral zone infraction, Running into kicker, or More than 11 players on the field at the snap, do not count, unless committed with 5 yards or less to go.
Bets are deemed no action in the event of an incomplete drive, unless the outcome is already determined.
Play Results in Touchdown/Play results in First Down/Next Play Type/Next Play Script
If there is a penalty on the play after the snap and the play stands (is not nullified), the respective markets will be settled according to official statistics of the play prior to the penalty being assessed. The markets will be deemed no action when there is a penalty on the play after the snap and the play is nullified (no official statistics recorded). Bets stand in the event of a pre-snap penalty.
Team Props
Team First Score Method
The participant “Any Other” relates to any scoring method other than a Touchdown or Field Goal. In the event of no score, bets will be deemed no action.
Total Turnovers
Turnover on Downs (failed 4th Down attempts) will count for settlement purposes.
Outcome of Team Drive (4-way)/Outcome of Team Drive (2-way)
Excludes overtime if played. If Team A has the ball and fumbles it, and the ball is then recovered by Team B, who then fumble it back to Team A; the outcome will be settled as Turnover, due to possession changing hands twice. Turnover on Downs (failed 4th Down attempt) will be settled as turnover. If the Punter actually kicks the ball, settlement would be deemed a Punt, unless this is a blocked punt resulting in a Safety. A Safety will be settled as a Turnover.
Specifically for the 2-way version of the market (“Score”/”Not to Score”), the “Score” outcome is classified as an Offensive TD or FG only.
Bets are deemed no action in the event of an incomplete drive.
Score/Touchdown Props
Touchdown/Field Goal Markets (including “Time of First”, “Longest Scored”, “Shortest Scored”, and “Team to Score Longest”)
In the event of no score (via the specified method) bets will be deemed no action.
Extra Point Result/Field Goal Result
Bets stand in the event of a pre-snap penalty. Bets will be deemed no action in the event of a post-snap penalty. The kicker needs to make actual contact with the ball with his foot for bets to stand, otherwise bets will be deemed no action. For instance, a botched snap resulting in play being aborted will mean bets are deemed no action.
Two Point Conversion Result
Bets stand/carry over at the new yard line in the event of a pre or post snap penalty.
Player Props
Player to Catch a Pass in Drive?
Only forward passes count, and are based on a player making a successfully completed catch based on the ruling and statistics of the play according to NFL.com. If a play is nullified due to a penalty, a reception on that play does not count.
Punt Result
Bets will be deemed no action in scenarios that result in a re-punt.
Player Next Pass
If an interception is thrown, this will be deemed incomplete.