Tries/Points
Total Points 2-Way/Alternative Total Points 2-Way/Team Total Points 2-Way
Where scores are level with the total points taken, then bets will be deemed no action.
Next Try 2-Way
Where there is no next try scored then bets will be deemed no action.
Total Tries/Team Total Tries/Most Tries Markets (including alternatives)
In 2-Way markets where scores are level with the quote taken, then bets will be deemed no action. For these markets try includes penalty try.
First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to Score First/(Next)/Team to Score 1st Try/Last Scoring Play of 1st Half/Last Scoring Play of Match/Team to Score Last/Team to Score Last Try/Time of 1st Try/Team Time of 1st Try
For all these markets, try includes penalty try. For all scoring play markets conversions do not count. A penalty kick awarded as part of an 8-Point Try is considered as a separate score for “Team to Score Next”.
Score 1st Try/1st Half Result
Predict the Team to score 1st try, combined with the 1st Half Result. Odds are quoted for No Tryscorer. For this market try includes penalty try.
Tryscorer Markets
Bets on players not included in the match day squad will be deemed no action. Bets on all players(all quoted players in a multi-player market) included in the match-day squad stand irrespective of whether or not a player takes to the field.
If we quote an incorrect player as part of the match day squad, or if a player we quote as part of the match day squad is subsequently replaced in that squad list prior to kickoff, then bets on that player will be deemed no action.
Bets on players in a match that is not completed will be deemed no action except for bets whose outcome has already been determined.
Each Way Places Offered
If there are less tries scored than the Each Way number of places offered, then bets on players who have not scored will be settled as losers. No extra payments will be made where an individual player scores more than one of the first four tries.
Penalty Tries
If a try is a penalty try, the player who is awarded the try by match officials will be deemed the winner for settlement purposes. If a penalty try is not awarded to a player, bets on the relevant market will be deemed no action.
Pre-Match Last Tryscorer
For Pre-Match Last Tryscorer market, if the last try is a penalty try bets will be settled on the previous tryscorer.
First/Last Player to Score
Every effort will be made to quote First/Last player to score a Try odds for all possible participants. However, players not originally quoted will count as winners should they score the First/Last Try.
Tryscorer Shirt Numbers
A penalty try counts as 6.
10 Minute Betting
The designated 10 minute period must be completed for bets to stand, unless the specific market outcome is already determined.
10 Minute Total Points Odd/Even 2-Way - Zero counts as Even for settlement purposes.
Match/Team
Match and Team Totals/Alternative Totals (Including Live In Game)
In 2-Way markets, where scores are level with the total points taken, then bets will be deemed no action.
Race to Markets
Predict the team to reach a specified points total first (Neither is an available option).
Team to Reach Markets
Predict the team to reach a specified point total.
Highest Scoring Team - Spread
All scheduled games must be completed for bets to stand. Settlement will include the spread added to the selected team's score.
Dead-heat rules apply.
Time of First Team-Match Try/First 2nd Half Try
Try includes penalty try. If no 1st or 2nd half try scored then bets will be settled as After.
Number of Tries - Team Tries/To Score a Try/Team to Score 1st Try
Penalty tries count. Bets stand on regulation time only.
Total Team Tries
Penalty tries count. Bets stand on regulation time only.
Team to Win Both Halves/To Win Both Halves/Team to Win Either Half
Both halves must be completed for bets to stand.
Will Either Team Score 3 Unanswered Tries?
Either team must score 3 tries in the match without the opposition scoring a try in between. Penalty tries count.
Team to Trail in Match
Predict whether the named team will trail on points at any time during a specified match.
Team with Most Converted Tries
In the event of no tries being scored, or no tries being successfully converted, then bets will be settled as a Tie.
Highest/Lowest Scoring Team
Only highlighted teams count. Dead-heat rules apply.
Player
Match Combinations
Match Combo bets where at least one of the nominated players takes no part in the match will be deemed no action. If your player(s) is/are one of the interchange/substitute players, then your bets stands, as long as they enter the field of play.
Most Meters Gained/Most Tackles
All quoted players in a Group must start the match or bets will be deemed no action. Settlement includes any statistics accrued during Overtime if played.
For Groups, in the event of a Tie, Dead-Heat Rules will apply.
Bets are settled in accordance with NRL.com statistics.
Player Performance including Groups and Matchups
All quoted players in a Group or Matchup must start the match or bets will be deemed no action. Settlement includes any points accrued during Overtime if played.
These markets use a points based scoring system allocated to Players to determine their outcome. The point schedule is as follows:
4 points per Point Scored; 10 points per Try Assist; 1 point per 10 meters Run (rounded down to the nearest 10); 5 points per Line
Break; 1 point per Tackle made – settled in accordance with NRL.com statistics.
For Player Performance Groups, in the event of a Tie, Dead-Heat Rules will apply.
For Player Performance Matchups, in the event of a Tie, bets will be deemed no action.
Player Most Tries
Both players must start the match or bets deemed no action. Settled on 80 minutes play.
If neither player scores a Try, or both players score an equal number of Tries, the Tie participant will be settled as the Winner.
Will there be a Drop Goal/40-20/Will the 1st/(Next) Try Be Converted
For settlement purposes drop goal and 40/20 must be successful. Only the first conversion kick taken as part of an 8-Point Try is considered for “Will the 1st/(Next) Try Be Converted”.
Player Points including Milestones
Player must start the match or bets will be deemed no action.
Settlement is determined by the number of points scored by the respective player during the match.
Live In Game
Live In Game Half Betting
For Live In Game half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined).
Live In Game 10 Minute Betting
For Live In Game 10 Minute betting, the designated 10 minute period must be completed for bets to stand (unless the outcome of the specific market is already determined). Events must happen between 0:00 and 09:59 to be classed, e.g., in the first 10 minutes.
Results
Halftime/Fulltime Winning Margin Double
Predict the team and winning margin combinations at halftime and fulltime. In the event of the halftime or fulltime result ending in a Tie, then bets will be settled on Any Other option.
Double Result
Predict the result at halftime and fulltime.
Winning Margin Including Exact and Alternative
For settlement purposes, the margin at fulltime is used. In the event of a Tie (not quoted), then bets will be deemed no action.
Spread Betting/Alternative Spread Betting (Including Live In Game)
In 2-Way markets bets are deemed no action in the event of a tie.
Tie No Bet
If the match finishes in a tie, then bets will be settled as a Push.
1st/2nd Half Tie No Bet
If the 1st/2nd half of a specified match finishes in a tie, then bets will be settled as a Push.
Tribet
If the match ends in a Tie, bets will be settled as Any Other Result option.