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Match Betting Markets

Match Betting Markets

Match Betting Markets

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Match/Team/Player Statistics
All Match and Team Statistics bets are settled on the result at the end of 90 minutes play. In the event of abandonment before 90 minutes have been played then all bets will be deemed no action unless settlement is already determined.

Player match markets, including (but not limited to) the below list, include Extra Time (if played) for settlement purposes:

Pre Game
  • First Goalscorer
  • Last Goalscorer
  • To Score at Any Time
  • Team First Goalscorer
  • Team Last Goalscorer
  • To Score Two Or More Goals
  • To Score Three Or More Goals
  • Goalscorer Match Bet
  • Player Shots on Target
  • Player Shots
  • Player Tackles
  • Player Passes
  • Alternative Player Shots on Target
  • Alternative Player Shots
  • Alternative Player Tackles
  • Alternative Player Assists
  • Alternative Player Passes
  • Score with a Header
  • Score from Outside the Box
  • Goalkeeper Saves
  • To Score or Assist?
  • Player Headed Shots on Target
  • Player Shots on Target Outside the Box
  • Alternative Goalkeeper Saves
  • Player to Assist
  • Alternative Player Headed Shots on Target
  • Alternative Player Shots on Target Outside the Box
Live
  • Either Player to Assist
  • Either Player to Score
  • Either Player to Score First
  • Either Player to Score or Assist
  • Last Goalscorer
  • Next Goalscorer
  • Score from Outside the Box
  • Score with a Header
  • Team First Goalscorer
  • Team Last Goalscorer
  • To Score 2 or More
  • To Score a Hat Trick
  • To Score at Any Time
  • Alternative Goalkeeper Saves
  • Alternative Player Assists
  • Goalkeeper Saves
  • Player Assists
  • Player Passes
  • Player to Assist
  • To Score or Assist?
  • Alternative Player Shots
  • Player Shots
  • Alternative Player Shots on Target
  • Player Headed Shots on Target
  • Player Shots on Target
  • Player Shots on Target Outside the Box
  • Player Tackles

Player Participation

If a selected player (any one of the quoted players in a multi-player market) does not start a match, bets will be deemed no action.
Settlement of the following markets will be determined by Opta provided data, and according to their definitions of individual statistics as detailed below:

Shots (including Headers) on target (Match/Team/Selected Player) -
A shot on target is defined as any goal attempt that:

Is a deliberate attempt to score that is on target. Includes all Goals being scored and shots on target saved by the Goalkeeper. It also includes shots on target that are Blocked by a last line defending player, preventing the ball from entering the Goal.

A shot hitting the frame of the Goal is classified as a Shot Off target unless the ball subsequently enters the net.

Shots (including Headers) (Match /Team/Selected Player) -
A shot is defined as any intentional goal attempt that:
  • Goes into the net.
  • Would have gone into the net but for being saved by the goalkeeper or stopped by an opposing player who is the last-man.
  • Is heading towards goal and is blocked by a defender, where there are other defenders or a goalkeeper behind the blocker.
  • Would have gone over or wide of the goal but for being stopped by a goalkeeper’s save or by an outfield player.
  • Hits the frame of the goal.
  • Goes over or wide of the goal without making contact with another player.

Assists (Selected Player)
The final touch from a teammate which leads to a recipient of the ball scoring a Goal. If the assist is deflected by an opposition player, it must be deemed as traveling to the Goalscorer irrespective of the deflection. Own goals, directly taken free kicks, direct corner goals, and penalties do not get an assist awarded.

Tackles (Team/Selected Player)
A tackle is defined as when a player connects with the ball in a legal, ground level challenge and successfully takes the ball away from the opposition player. The tackled player must be in controlled possession of the ball to be tackled by an opposition player.

Passes (Selected Player)
The attempted delivery of the ball from one player to another player on the same team. A player can use any part of their body (permitted in the laws of the game), to execute a pass. Event categorization includes open play passes, Goal kicks, corners and free kicks played as a pass. Crosses, goalkeeper throws, and throw-ins do not count as a pass.

Goalkeeper Saves (Selected Player)
A goalkeeper preventing the ball from entering the goal with any part of his body when facing an intentional attempt from an opposition player. This includes unintentional or misplaced efforts on target from a goalkeeper’s own teammates, but only if the intervention is not perceived to be a routine collection of the ball.

Result/Events/Halftime

90 Minutes Play
All match markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra time, time allocated for a penalty shootout, or golden goal. Bets on any match that finishes before the completion of 90 minutes play, unless otherwise stated, will be deemed no action, except for bets whose outcome had already been determined at the time the game finishes. The market must be fully determined for bets to stand. For example, First Player to Score or Time of the First Goal bets will stand provided a goal has been scored at the time the game finishes.

The exceptions to this rule are in relation to friendly matches, where all match markets will be settled based on the actual result when the game finishes (excluding any extra time), irrespective of whether the full 90 minutes is played, and other competitions that play shorter/non-standard formats, where all match markets exclude shootouts if played (do include Match ball modes if utilized).

For matches listed specifically as Youth, for the purpose of reference, "Youth" is a generic term we use for Soccer matches played between teams where the players are aged below 23 years old.

10 Minute Events
Events must happen between 0:00 and 09:59 to be classed in the first 10 minutes (e.g., a corner awarded in this period but only taken after 10:00 will not count). The designated 10 minute period must be completed for bets to stand (unless the outcome of the specific market is already determined).

Result After 10/20/30/40 Etc., Minutes Live In Game
Settled on the result at the specified time in the match. E.g., 10 minutes result is settled on the result in the match after 10:00 minutes of play. In the event of an abandonment before 90 minutes have been played, then all bets will be deemed no action unless settlement is already determined.

Ten Minute Events Live In Game
Corners/Goal Kicks /Throw Ins - Bets are settled on the number of events occurring in the specified ten-minute time period. Time periods 41-50 and 81-90 include any added time. Events only count within the period they are taken — not awarded. In case of abandonment, any bets on uncompleted time periods will be deemed no action unless settlement of bets is already determined.

If VAR is used to confirm a goal, the time of the original goal will stand.

Extra Time Live In Game Markets
Bets are settled on the official statistics for the extra time period. Any goals or corners that were taken or scored during regulation time do not count.

In the event of Extra Time starting but not being completed, bets on any Extra Time market, unless otherwise stated, will be deemed no action, except for bets whose outcome had already been determined at the time the game finishes.

Double Chance
The following options are available:
  • 1 or X - If the result is either a home win or tie, then bets on this option are winners.
  • X or 2 - If the result is either a tie or away win, then bets on this option are winners.
  • 1 or 2 - If the result is either a home or away win, then bets on this option are winners.

If a match is played at a neutral venue, the team listed first is deemed the home team for betting purposes.

Match Specials
Unless otherwise stated player specials are deemed no action if the player takes no part in the game.

Bets are settled on the result at the end of 90 minutes play. Extra time, golden goals or penalty shootouts do not count unless otherwise stated.

Where more than one participant is quoted in a special and non-starters are involved, the bet stands on the remaining participant(s) if a price is available.

1 Minute Events and Next Set Piece (5 Minutes) – including Live In Game
Corner/Goal Kick/ Throw In - These markets are settled on the time the event is taken – not awarded. In the event of a re-take, settlement is based on the time the (non-foul) event is taken and the foul event is ignored.

If VAR is used to confirm a goal, the time of the original goal will stand.

Team to Win From Behind
Team must be losing at any stage during the match but subsequently go on to win the match in 90 minutes.

Half Markets

Halftime Result, Including Live In Game
Bets will be deemed no action if the match is abandoned before halftime.

Halftime Correct Score
Bets will be deemed no action if the match is abandoned before halftime.

Half with Most Goals
Bets will be deemed no action if the match is abandoned unless settlement of bets is already determined.

1st Half Goals
Bets will be deemed no action if the match is abandoned before halftime unless settlement of bets is already determined. Corners awarded but not taken do not count.

1st Half Corners, Including Live In Game
Bets will be deemed no action if the match is abandoned before halftime unless settlement of bets is already determined. Corners awarded but not taken do not count.

Halftime – Fulltime Double Result
Bets will be deemed no action if the match is abandoned. Extra time and penalty shootouts do not count.

Extra Time Double Result
Bets are settled on the combination of the Result after the 1st period of Extra Time, and the Result at the end of Extra Time. Bets will be deemed no action if Extra Time does not take place, or the match is abandoned before the end of Extra Time.

Both Teams to Score in 1st and/or 2nd Half
Predict if both teams will score in the 1st half and if both teams will score in the 2nd half of the match. Bets will be deemed no action if the match is abandoned unless settlement of bets is already determined.

Home/Away Team to Score in 1st/2nd Half
Predict if a team will score in the 1st Half or 2nd Half of a match. Bets will be deemed no action if the match is abandoned unless settlement of bets is already determined. If a match is played at a neutral venue, the team listed first is deemed the home team for betting purposes.

Halftime Result/Both Teams To Score
Predict the result of the 1st half of the match and if both teams will score in the 1st half. Bets will be deemed no action if the match is abandoned unless settlement of bets is already determined.

Halftime Result/Total Goals
Predict the result of the 1st half of the match and the number of 1st half goals. Bets will be deemed no action if the match is abandoned unless settlement of bets is already determined.

To Win Both Halves
The team must score more goals than the opposition in both halves of the match.

Goalscoring Markets

Correct Scores
Predict the score at the end of normal time. Own goals count.

Time of the First Goal
If a match is abandoned after the first goal is scored, then all bets stand.

If a match is abandoned before the first goal is scored, then all bets accepted for time bands that have been completed will be considered losing bets, and any other time band which included the time band of the abandonment will be deemed no action and treated as non-starters.

Total Goals/Number of Goals in Match/Alternative Total Goals Live In Game/2nd Half Goals
In the event of a match being abandoned before 90 minutes have been played, all bets will be deemed no action unless settlement of bets is already determined.

Extra Time Goal Line Live In Game
Normal Live In Game Goal Line rules apply but only goals in extra time count. The score at the start of extra time is deemed to be 0-0.

Goals Odd/Even
Any match resulting in 0-0 will be settled on an even number of goals. For Team Odd/Even markets, if the specified team does not score, then we will settle on an even number of goals. In the event of an abandoned match, then bets for that match will be deemed no action.

Goals Over/Under
Predict whether there will be under or over 2.5 goals in a match. In the event of a match being abandoned before 90 minutes have been played, then all bets will be deemed no action unless settlement of bets is already determined.

Total Goal Minutes
Predict the aggregate time of all goals scored in the match. For example, goals in the 24th, 51st, and 59th minutes would equal 134 minutes. Any goals scored in first half added time count as 45. Any goals scored in second half added time count as 90. Should a dispute arise as to the time of any goal, then the time provided by the PA will be deemed the time for settlement purposes.

If a match is abandoned, then all bets will be deemed no action apart from those that have already made up. For example, if goals are made in the 40th, 45th, and 60th minute, then abandonment occurs in the 65th minute, bets predicting over 140 total goal minutes will be paid out as winners, while under and bracket bets will be losers.

Goal Method
  • Free kick - Goal must be scored directly from the free kick. Deflected shots count provided the free kick taker is awarded the goal. Also includes goals scored directly from a corner kick.
  • Penalty - Goal must be scored directly from the penalty, with penalty taker as named scorer.
  • Own Goal - If goal is declared as an own goal.
  • Header - Last touch of the scorer must be with the head.
  • Shot - All other goal-types not included above.
  • No Goal

Score with a Header
Last touch of the scorer must be with the head. Settlement will be determined by Opta.

Score/Shots from Outside the Box
The scorer of the goal/player taking a shot must strike the ball before it enters the penalty area. Settlement will be determined by Opta.

Combination Goals Range Markets (Result/Goals Range and Double Chance Goals Range)
The selection must combine the correct outcome of the match (Result or Double Chance) plus the total number of match goals being in the range selected for the “Yes” outcome to win, or the correct outcome of the match (Result or Double Chance) plus the total number of match goals being outside the range selected for the “No” outcome to win.

Supremacy
Where a goal supremacy market is offered on a group of matches (e.g., a home goals versus away goals market) if one or more matches are abandoned, then all bets on that market will be deemed no action.

Spread Betting, Including Live In Game (3-Way)
Settlement will be at the odds displayed using the actual score in the match adjusted for the spread.

Winning Margin Markets
In the event of a match being abandoned before 90 minutes have been played, all bets will be deemed no action.

1st Half Winning Margin Markets - Bets will be deemed no action if the match is abandoned before halftime.

10 Minute Winning Margin Markets – Goals must be awarded in the specified time-frame, e.g., between 0:00 and 09:59, to be classed in the first 10 minutes. The designated 10 minute period must be completed for bets to stand.

Team Markets

Team First/Last Goalscorer
Bets on players not taking part in the match will be deemed no action. Bets where the selection comes on after the first goal is scored for that team will be deemed no action regardless of whether the selected player scores in the game. Own goals do not count.

Team Highest Scoring Half
Predict which half of a match that more goals will be scored in, by a specified team. Bets will be deemed no action if the match is abandoned unless settlement of bets is already determined.

Team Goals
Number of goals scored by named team. 90 minutes play only, extra time and penalties do not count.

First Team Headed Goal
If no headed goal, then all wagers are returned.

Both Teams to Score
In the event of a match being abandoned after both teams have scored, then “Yes” bets will be settled as winners and “No” bets as a loser. Otherwise, if the match is postponed or abandoned without both teams scoring, all bets will be deemed no action.

Quickest Goal
Predict the team to score the quickest goal relative to each team's actual kickoff time. Dead-heat and Rule 4 (Deductions) rules apply. Settlement is determined by the minute in which the first goal is scored. Matches with delayed kickoffs count providing the match is played the same day.

Team to Score First/Second/Next Goal
Own goals count to the side credited with the goal.

Team to Score Last
Bets will be deemed no action if the match is abandoned.

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